N. 53, Summer 2022

(https://doi.org/10.55612/s-5002-053)

 

  

 

 

Table of Contents


Special issue on:

Gamification of the Learning Process

 

Preface

(https://doi.org/10.55612/s-5002-053-001psi)

Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho

p. 5 - 6, download

 

 

 

William Reyes Cabrera, Jesús Pinto Sosa, Ricardo Hernández-Dzib

The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST), pp. 7 - 26,  abstractdownload

(https://doi.org/10.55612/s-5002-053-001)

 

 

Chinonye Leuna Obioha, Izak van Zyl

Gameful design for skills development for youths in urban marginalised communities, pp. 27 - 50,  abstract, download 

(https://doi.org/10.55612/s-5002-053-002)

 

 

Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva

Liber Domus:  Development of a Prototype RPG for 6th Grade Mathematics and Science Learning, pp. 51 - 69,  abstractdownload

(https://doi.org/10.55612/s-5002-053-003)

 

 

Eva Mårell-Olsson

Teachers’ Perception of Gamification as a Teaching Design, pp. 70 - 100,  abstractdownload

(https://doi.org/10.55612/s-5002-053-004)

 

 

Steven Tanimoto

Three Tiers of Gamification in a College Course on Problem Solving for Global Challenges, pp. 101 - 127,  abstractdownload

(https://doi.org/10.55612/s-5002-053-005)

 

 

Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes

Students as Game Creators. Easing the game construction process by using a toolkit to game design, pp. 128 - 143,  abstractdownload

(https://doi.org/10.55612/s-5002-053-006)

 

 

Amuthageetha Nagarajan, Arkendu Sen

Can Bloom's Higher Order Thinking skills be achieved by Gamified Learning through Social Networking Site (SNS) like Facebook?, pp. 144 - 160,  abstractdownload

(https://doi.org/10.55612/s-5002-053-007)

 

 

Stavros A. Nikou, Anastasios A. Economides, Andromachi Boikou

Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency, pp. 161 - 175,  abstractdownload

(https://doi.org/10.55612/s-5002-053-008)

 

 

Carmen Llorente-Cejudo, Antonio Palacios Rodriguez, Victoria Fernàndez Scagliusi

Learning landscapes and educational Breakout for the development of digital skills of teachers in training, pp. 176 - 190,  abstractdownload

(https://doi.org/10.55612/s-5002-053-009)

 

 

Fábio Silva, João Ramos, Cesar Analide

Applications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements, pp. 191 - 212,  abstractdownload

(https://doi.org/10.55612/s-5002-053-010)

 

 

José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy López-Meneses

Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education, pp. 213 - 229,  abstractdownload

(https://doi.org/10.55612/s-5002-053-011)

 

 

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